Ghostwire: Tokyo | Ghost Hunting in Tokyo
Ghostwire: Tokyo is a new game from Tango Studios GameWorks, which we will look at in detail in this article. Be with Zomji.
Shinji Mikami is one of those playmakers who, without exaggeration, can be considered an influential playmaker; This means that Mikami introduced new creations and ideas in his compositions, which were later inspired or used by many works. An example of this claim is Resident Evil 1, which had a huge impact on the horror genre, and later Mikami, with Resident Evil 4, introduced features in the genre that inspired many other games. Mikami officially founded Tango Studios in 2010 and directed The Evil Within as the studio’s first production; The play that Mikami announced at the time was the last work he would personally direct.
Tango GamesWorks Studio also continued the sequel to The Evil Within, and it was during E3 2019 that Mikami and Ekomi Nakamura They took the stage and introduced Ghostwire: Tokyo as the studio’s new game. Of course, Mikami kept his promise and has no role in the development of this game. Nakamura, who was directing the game, separated from Tango after a while and directed the game Kenji Kimura granted. Less than two months remain until the release of Ghostwire: Tokyo, and more recently, we’ve seen shows that have been used as an excuse to go over some of the details.
Ghostwire: Tokyo, as its name implies, is located in Tokyo. A person named Hania With a history of transcendental science research, he performs magic that results in the disappearance of almost the entire population of Tokyo, and this deserted space is the best place for the appearance of evil spirits that now roam the city. The main character is a survivor, if we can call him a survivor, who comes to his senses at the beginning of the game and realizes that he has been possessed by one of these ghosts who rule the city; But with the difference that the spirit has a specific purpose in this work and wants this character to use the skills and power he has acquired, to fight the evil spirits and finally defeat Hania.
Ghostwire: Tokyo is highly dependent on Japanese culture, which is why some enemies look like Japanese horror movie creatures.
Ghostwire: Tokyo fiction is summed up in these cases, and in the relatively short time since its release, the creators have not revealed much detail, which is good news, and we can expect to discover its own fictional surprises during the experiment; In particular, it seems that the story of the game will be more complex than these professions, and for example, the creators have pointed out that the story of Ghostwire: Tokyo is highly dependent on Japanese folklore, and in addition, many questions are already being formed in the mind; Why did Hania perform such a magic that results in the complete emptiness of the city from the inhabitants? Or why the spirit that has conquered the main character and given him so much power, wants to defeat Hania.
The version of Tokyo that we walk into in Ghostwire: Tokyo is completely modern and up-to-date. As even the builders have announced, some of the famous and current buildings of this city can be seen in the game. Given the previous creations of Tango Studios, as well as the shows that have aired so far from the game, it may seem that we are going to be on the side of a scary game. But the fact is that the creators themselves have stated that Ghostwire: Tokyo is more of an action-adventure experience, and although we will see transcendental elements and horror items such as terrifying enemies, we should not expect constant fear like The Evil Within. Another reason that has made the game more action-packed is its strong focus on delivering exciting battles.
Some time after the development of Ghostwire: Tokyo, Shinichiro Hara Added to the game development team. The reason for this is that Hara already had experience working on the Doom 2016 campaign system, and Tango Studio added him to the team so that he could design the game’s campaign system. Ghostwire: Tokyo fights are generally said to be inspired by Kuji-kiri moves, which are deeply rooted in Japanese martial arts and focus more on performing various hand movements. Hara and other creators have added a series of transcendental elements to the game, and spells will play a very important role in the game. Get rid of those who attack you.
Ghostwire: Tokyo will have a variety of enemies based on what we’ve seen in game demos to date. Headless ghosts defending themselves with an umbrella, ghosts with heads but no faces, creatures with human appearances similar to those familiar to fans of Japanese horror movies, and more. In battle with these creatures, you can perform various spells and hit them by moving your hands and at first glance. After the health level of the enemies drops to a certain level, the core of their soul will appear, which you can destroy by holding down the relevant key and cause the complete death of that soul. It seems that the variety of spells available to the player is high, and of course Ghostwire: Tokyo also has role-playing elements, and over time, you will have access to new capabilities.
Ghostwire: Tokyo’s combat system is designed by Shinichiro Hara, who has previously worked on Doom 2016.
Also, your tools for dealing with enemies are not limited to magic, and for example, the main character also has a slingshot. In addition, although the main focus of the game is on fast-paced and exciting action, but it is possible for you to pursue some goals in it in secret, and in this case, the slingshot will play a very important role in the game.
Ghostwire: Tokyo is not a completely linear game either. As you walk around Tokyo, players will meet various characters who may have side missions for you. According to the creators, these missions are important in several ways; On the one hand, you will receive various rewards for completing side missions, and for example, you can expect this to help your character grow faster and unlock new skills. On the other hand, the current missions are not separate from the core of the story, and it is even said that by doing them, you will see the impact of your work in the game world, which, if implemented properly, can be a great incentive to complete missions. Be secondary.
In general, what we have seen so far from the game’s plays, on the one hand, promises first-person experiences in the mysterious atmosphere of Tokyo, where you have to defeat the spirits using different skills of the main character and speed of action, and of course sometimes encounter bosses. For example, one of these bosses, which of course we do not know exactly, is an important boss in the game, or just a stronger enemy than ordinary enemies (like a minibus), is a woman in red who has a weapon like a very large scissors and looks like It looks like it was taken straight from the middle of a Japanese horror movie and put into play. This design style is a confirmation of Ghostwire: Tokyo’s strong dependence on Japanese folklore, and if you are one of those audiences who are very interested in the culture of this country, you will probably easily connect with the overall atmosphere of the game.
Ghostwire: Tokyo is set to be released on April 5, 1401 for the PlayStation 5 and PC. Although the publisher of the game is Bethesda and the company is now considered a subsidiary of Microsoft, but before Microsoft bought Zenimax, Bethesda had a contract with Sony, which is why Ghostwire: Tokyo is currently released between consoles only for PlayStation 5 and For at least a year, the platform will be monopolized by the console.
Finally, please share your thoughts about this game with Zomji and say how successful do you think Ghostwire: Tokyo will be?