Fights in Tight Spaces offers gamers a special form of experience / enjoyment of action / combat effects by highlighting the “problem solving” aspect of combat scenarios. Be with Zomji review.
Fights in Tight Spaces is a new game created by the Ground Shatter team. An independent studio that has produced numerous works in recent years. Fights in Tight Spaces, however, is not only their outstanding and different effect, but also one of the most different recent games. This work combines different styles of action / turn-based games, with a completely new approach to creating action scenarios. A work that is also an action / turn game and uses the mechanisms of “Karti” and “Roglaike” works in building its gameplay skeleton. Did this combination work in the game? Be with Zomji, we will not leave this question unanswered in reviewing the game.
Each round of the fight is like a game of chess. Creativity plays a key role in victory
The story in Fights in Tight Spaces is not so colorful and only creates an excuse for the player to enter the pale maps and rooms of the game to color them with the blood of enemies! In this game, the gamer in the role of an anonymous character with the name “Agent 11” takes control and takes the steps. The story goes that Agent 11 must travel to special and long stages, to different parts of the world and beat various gangs and criminals to ninja and yakuza members. The story of the game is a simple excuse for the gamer to be thrown into the world of the work and it plays its role well. The rest of the game’s components are so well put together that the audience will never get tired of the game experience.
As you know, the gameplay is the biggest and most prominent feature of this game. Fights in Tight Spaces is an action / turn game with card and rogue mechanisms that combines features specific to each of these genres to provide a really fun and engaging combination of an action / tactical experience. If we want to look at the gameplay of the game on a general scale, the battles of the game take place in different rounds. Like all turn-based action games. In each round, 6 different cards are available to the player. Each of these cards gives the audience the ability to make a specific move. Now it’s up to the player’s genius to use these 6 cards to inflict as much damage as possible on the enemy forces and wait for their opponents to move in the next round. Then it is the gamer’s turn again and this cycle continues until all the forces in front of the gamer are exhausted.
High diversity of enemies, while increasing the challenge and variety of stages, also increases the ways of creativity and success in battles.
In the Fights in Tight Places experience, however, the gamer is not so open-handed, as in each round, the use of each card can be done at the cost of a Momentum point. As a result, at the end of all 3 moments you have in hand, even if you have a few more cards in your pocket, you will have to finish the round. This limitation allows the gamer to use his maximum creativity in each round so that he can enter the next round with the best possible result. Fortunately, the game also has an option to repeat the round so that if the player’s plans do not go well, the round will be repeated and the player will go another way. Of course, the player can only repeat the fight rounds three times during the whole stage. Fortunately, the game has done a very calculated and good stage design.
Using the least amount of movement and getting the most results will determine the height of Fights in Tight Places for you. Especially when you use your enemies to hurt yourself. Fortunately, the enemies in the game are so diverse that not only does the gameplay not get boring, not only does it not diminish the challenges of the effect, but there are numerous solutions to solve each of these battle-centric puzzles. Some enemies are skilled in close combat, and some come at you with long-range firearms. Whether you use handgun enemies to destroy combat enemies or various other solutions depends entirely on your creativity. This is one of the best features of the work, which shows the high repetition value of Fights in Tight Spaces while displaying a very good and fluid design of the steps.
Reward / promotion systems could certainly have been more efficient
The stages of the game are made up of relatively large maps. Maps consisting of various stations, some of which are for Agent 11 health and skill promotion, and the rest of the rooms are available for you to fight. The gamer can choose the desired path to reach his goal. High-risk routes are more rewarding, but if the gamer survives with less health from these stations, he may get into trouble in the next rooms. This is where the Ruglake structure of the game comes into its own. Of course, most of the game has a Ruglight atmosphere (considering the game storage system in each station), but it is quite clear that the structure of Ruglake / Ruglight works was completely the source of the pattern of the production team. The only drawback of the game manifests itself here.
The problem is that there is no proper balance between the reward system and how the economy-oriented mechanisms work (skills purchase / purchase of health items). In each room and each round of battles, the gamer is given a series of side tasks that will give him a good reward for doing them. Tasks like hitting all the opponents in the room in three or four moves! Something that is almost impossible. This, however, results in a lack of financial resources for the player and his inability to use the mechanisms of progress in the game (upgrade / revival), which is a problem; This is because by slowing down the gamer in upgrading his skills, this issue makes him double trouble for no good reason. This problem, along with a series of occasional bugs in balancing the cards that are available to you during a round, are the only problems in the game.
The game’s illustrations are reminiscent of the opening credits of Casino Royale
The game is also excellent in terms of audio and visuals. The sound effects are quite satisfying and it conveys the feeling of exchanging fists and hitting blows with different spices to the gamer. In addition to this, there is a very good composition of the game that increases the variety of stage routines and is very successful in creating the atmosphere. Fully minimalist illustration is another prominent component of the work. The game’s visual effects are simple, beautiful and special. Of course, we have seen this type of illustration in other games before. In Fights in Tight Places, this kind of minimal and beautiful illustration is very pleasant and eye-catching in its kind. Especially when the game captures the blackness and bruising of your enemies during a series of completely cinematic scenes!
In the end, Fights in Tight Places is a really good $ 25 movie. A fun tactical action that combines special components of Cardi and Ruglake’s works to create a different and enjoyable Beat em up experience. Turning each round of battles into puzzles that require creativity and ingenuity of the gamer is the most important feature of this game. Puzzles that you do not want to replace the feeling of success with any feeling in the world! Of course, problems such as the lack of optimal reward / progress mechanisms and the occasional imbalance in the balance of the cards have plagued the game, but if you are a fan of action / tactical games, rest assured that Fights in Tight Places is genre!
This review is based on the experience of the PC version of Fights in Tight Spaces